Ancient Items admittedly served no purpose, the confirmation of an Elective Mode, the sources of power, and keyed dungeons. In a follow-up blog post on November 19th, 2019, certain questions that fans had were explained in more detail. ![]() On November 13th, 2019, a letter from Diablo 4's game director Luis Barriga was released noting that the team was indeed reading all fan comments and discussions over items and stats and that those systems were top priority in getting right. RELATED: Recent Diablo 2: Resurrected Changes Are Proof of Diablo 4's Portential One topic that ended up changing down the road was the Itemization rarity, where items were listed as going from Common all the way to Mythic, though this was eventually changed to remove Mythic and replacing it with Unique items while keeping Mythic's random Legendary powers for Legendary items instead. As players will be able to see each other in the open world to some degree, there will be public events that players can freely take part in such as World Bosses, giant monsters that may require more than a handful of players to see to completion. The player will be able to visit these locations seamlessly while encountering many of the regional monster families, groups of enemies that are specific to each region with unique characteristics.ĭiablo 4 blog posts are usually quite in-depth with the information that is presented, and the blog post on November 3rd was no different. Of these, there is Scosglen home of the Druids, the snowy Fractured Peaks, Dry Steppes, the swampland of Hawezar, and Kejhistan. This blog post also mentions some of the regions that players will encounter in this new open world. On November 3rd, 2019, just two days after the initial reveal blog post for Diablo 4, another post was made going into detail on the 3 revealed classes and their roles and a talent tree that would later see a rework. This blog post also mentions the new additions to the series such as player mounts, a fully open world with 5 seamlessly connected regions, and the option for players to challenge world bosses and other players. It was November 1st, 2019 that Diablo 4 had its first blog post, revealing Lilith to be the big boss and the 3 initial classes the Barbarian, Sorceress, and Druid. Not only have Blizzard updated its fans on the progress, but systems and mechanics have even been reworked based on fan feedback which is a big plus. Since Diablo 4's announcement at Blizzcon 2019, fans have been treated with updates on the development of the project. RELATED: What Diablo 4 Can Learn from Diablo 3 First Look at Diablo 4 This is a great way for Blizzard to make sure that eager fans are being listened to, even if fans have years to wait since Diablo 4's initial reveal before they can finally get their hands on it. ![]() This not only helps shape the game to be what fans are hoping for, but it allows Blizzard to mold their creative vision to better adapt to what players want. One positive aspect of the long development window for Diablo 4 is that Blizzard tends to release quarterly blog updates to update the fans on the systems that have been implemented, the direction that is taken, and touching on fan feedback. With Path of Exile's Expedition league launch doing poorly compared to past launches, and Diablo: Immortal getting pushed back to 2022 now, it seems like all fans have left to look forward to this year is Diablo 2: Resurrected. ![]() Still, fans seem to be excited for Diablo 4 and what it has to offer to the ARPG community as the genre has become rather stale as of late. This may be evident due to the recent alleged version number change in Diablo 4's development, though this could mean anything. ![]() Diablo 4 's development seems like it is continuing to progress smoothly despite the backlash Blizzard has received lately.
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